Game clock & match control
The operator interface is built around the actual match workflow. Goals, shots, penalties, stops, breaks, time-outs and powerbreaks are handled without jumping between separate systems.
Time, score and penalties are only the beginning. Arenics connects live match data, game clock, graphics, video, sponsor activation, media cube, LED and every other digital arena surface.
The operator handles goals, shots, penalties, time-outs, breaks, powerbreaks and timing in the same interface while the same live data drives the rest of the arena.
The operator interface is built around the actual match workflow. Goals, shots, penalties, stops, breaks, time-outs and powerbreaks are handled without jumping between separate systems.
The rules setup includes periods, period length, overtime, breaks, buzzer logic, penalties and tenths in the final minute. HockeyScores is built around the requirements of hockey timing and scoreboard operation rather than adapted to hockey afterwards.
HockeyScores is designed to meet current hockey timing and scoreboard requirements, including countdown game time, separate penalty timers, waiting penalties and tenths during the final minute.
HockeyScores and HandballScores handle sport-specific match flow. CubeStudio turns live data into graphics, video and production while Arena Signage and connected outputs present the right information on the right surface.
Arenics develops and owns the core product code behind its scoring systems and integrations. That lets us adapt logic, outputs and workflows when a venue or sport needs something standard products do not cover.